Dust: Part 3

The Start Previous Part The building wasn’t far, so they set out on foot. For the first couple blocks Rick recited some theories about the accident. There was something about a UFO crash in transit to a top-secret government facility, something about a large illegal drug shipment that spilled all over and intoxicated a few […]

Dust: Part 2

The Start Previous Part ”Hey man, you home? Where’s your bike?” Rick inquired as he knocked briefly and opened the door. “Huh? Isn’t it out there?” Keegan always kept his bike in the shared garage area of the apartment building, as he didn’t really have anywhere else to keep it. “Nope, no bikes.” “Did I […]

NVIDIA Shield Controller on Linux

I got an NVIDIA Shield Controller with my Shield Tablet a while back. I’ve used it some on both the tablet itself and via USB on Windows, but it doesn’t work out of the box on Linux and until recently I didn’t care because my wireless 360 controllers worked just fine. However, I left the 360 […]

Dust: Part 1

Previous Part It was rather surprising, waking up refreshed even after how late that sick stomach kept him the night before. Wait… There is altogether too much sunlight… “Crap!” Keegan exclaimed. “11:38?!? I never sleep in!” Rushing to the phone to try explaining his situation to his boss, he noticed there was a message. “I […]

Dust: Part 0

For a moment he just stood there, staring blankly into space. “What was I just doing?” He asked himself upon snapping to, and for a few seconds he tried in vain to produce an answer. “Keegan, you’re getting so absent minded.” He liked to voice his thoughts. Especially here, in the woods where he often […]

General Update

So, I haven’t posted here in a while, and I feel really bad about that. Recently I have been preparing to go to a different college to study Game Art and Design, which I leave for in 3 weeks. (Previously I had been taking a few generals at a local community college.) I’m sure that […]

Photon Mechanics #1

With the Unreal Engine 4 version of Photon I have made some fundamental changes to the gameplay. This is still early work in progress stuff and I’m still not completely sure where I’m going with this game yet, so some constructive feedback would be greatly appreciated. So without further ado here are some of the main gameplay changes in the […]

The History of Photon

On Saturday I announced that I have started to work on Photon, an old game concept of mine, once again. I’ll talk more about the new version in another post, for now I will, in a couple paragraphs, tell the tale of what I have done with the concept in the past for anyone who may be interested. […]

The .BIG File Format

In my endeavor to make an open source1 RTS engine capable of playing EA SAGE engine games, such as The Battle for Middle Earth series, I will be reverse engineering the binary files involved2. I intend to outline the structure of such files as I work on them so that anyone else interested doesn’t have […]