Photon Mechanics #1

With the Unreal Engine 4 version of Photon I have made some fundamental changes to the gameplay. This is still early work in progress stuff and I’m still not completely sure where I’m going with this game yet, so some constructive feedback would be greatly appreciated. So without further ado here are some of the main gameplay changes in the […]

The History of Photon

On Saturday I announced that I have started to work on Photon, an old game concept of mine, once again. I’ll talk more about the new version in another post, for now I will, in a couple paragraphs, tell the tale of what I have done with the concept in the past for anyone who may be interested. […]

The .BIG File Format

In my endeavor to make an open source1 RTS engine capable of playing EA SAGE engine games, such as The Battle for Middle Earth series, I will be reverse engineering the binary files involved2. I intend to outline the structure of such files as I work on them so that anyone else interested doesn’t have […]